{"title":"Amarillo Design Bureau","description":"\u003cp\u003eBrowse our Amarillo Design Bureau collection. New Arrival.\u003c\/p\u003e","products":[{"product_id":"federation-empire-combined-operations-2021-rulebook","title":"Federation \u0026 Empire: Combined Operations 2021 Rulebook","description":"\u003cp\u003e\u003cstrong\u003eMarines and Prime Teams and Combat!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eCombined Operations\u003c\/em\u003e\u003c\/strong\u003e has more rules for \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e. It is newly improved and updated, having gone through extensive review and discussion during Stratcon 2021. All rules questions from ADB, Inc.'s BBS and \u003cem\u003eCaptain's Log\u003c\/em\u003e issues have been addressed to provide the best experience for every empire.\u003c\/p\u003e\n\u003cp\u003eThis product includes many new concepts (stasis field generators, electronic warfare, light tactical transports, monitors, special units, and Marines), which enhance play value by providing players with new ways to destroy their enemies. New economic factors include commercial convoys, base stations, and PF storage depots. You can take the fight to the planet with ground combat, including special attack forces. Prime teams can help in combat or aid in capturing a ship, along with other abilities.\u003c\/p\u003e\n\u003cp\u003eAnd there are scenarios galore! Koval's Lightning has Klingons and the Federation facing off; Thunder over Kzintai has Kzintis, Lyrans, and Klingons; The Hydran Expedition has Hydrans trying to get to Federation territory without being stopped by the Klingons; The Wayward Wind explores what would have happened if the Coalition had attacked the Hydrans first, rather than the Kzintis; Reptilicon Revenged has Romulans and Gorns; Cold Front can be used as a training scenario with the experienced player commanding the Hydrans and newer players commanding the Coalition; Tholian Gambit has the Klingons facing the Tholians; The Late Kingdom explores what would have happened if the Hydrans had to start the General War by reconquering their territory.\u003c\/p\u003e\n\u003cp\u003eYou will need the \u003cstrong\u003e\u003cem\u003eFederation \u0026amp; Empire 2010 Rulebook\u003c\/em\u003e\u003c\/strong\u003e and various countersheets to use this expansion.\u003c\/p\u003e","brand":"Amarillo Design Bureau","offers":[{"title":"Default Title","offer_id":53073470980377,"sku":"wfw1787936974810","price":6.37,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0941\/7054\/6457\/files\/federation-empire-combined-operations-2021-rulebook_1.jpg?v=1787936980"},{"product_id":"federation-empire-planetary-operations-2021-rulebook","title":"Federation \u0026 Empire: Planetary Operations 2021 Rulebook","description":"\u003cp\u003e\u003cstrong\u003eRepairs and Spending and Raids, Oh My!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003ePlanetary Operations\u003c\/em\u003e\u003c\/strong\u003e has more rules for \u003cstrong\u003e\u003cem\u003eFederation \u0026amp; Empire\u003c\/em\u003e\u003c\/strong\u003e. It is newly improved and updated, having gone through extensive review and discussion during Stratcon 2021. All rules questions from the ADB, Inc.'s BBS have been addressed to provide the best experience for every empire. There are new rules for Combat (300.00), Repairs (420.00), Economics (430.00–450.00), and Special rules (500.00). It also includes four scenarios (600.00).\u003c\/p\u003e\n\u003cp\u003eWant to do interesting and dirty things to an enemy's planet (or prevent rebellions on one of yours)? Then the advanced raids rules are for you. Marine Major Generals will give you a chance to use those surplus commando ships (which could also be used to prevent rebellions). Then there are those pesky Tholian pinwheels.\u003c\/p\u003e\n\u003cp\u003eWant a few free ships per turn from scraps of ships, keep key ships in the battle for another turn or two, and possibly convert ships while being repaired? Depot-level repair will (once you get the war moving) deliver a few free ships per turn from what you thought were just scraps and fragments. Rapid combat repair will keep key ships in the battle for another turn or two. Planetary repair docks are, basically, cheap fleet repair docks that can't move. Conversion during repair will improve the efficiency of your logistical network.\u003c\/p\u003e\n\u003cp\u003eColonial development allows you to “build a planet” and then build a base on it. Better control of your economy comes through the advanced deficit spending rules. (Warning: there is the possibility of bankrupting your empire!) You can transfer provinces as part of a deal (or you can annex provinces you stole from somebody else). Trade with the WYN Cluster is free money for everybody, and even the Kzintis can do it by the new blockade running rules. Any empire can improve its production system by building a minor shipyard (avoiding overbuilds). An empire that has seen its capital captured but had the foresight to build minor shipyards can get back into the game for less money by building a medium shipyard. 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There are more civilian ships to protect and a fleet repair dock to fix those damaged ships.\u003c\/p\u003e\r\n\r\n\u003cp\u003eNew types of ships include advanced technology X-ships that add more power to your fleets. War dreadnoughts add depth to a squadron. The Juggernauts add a Shriek Missile. X-ships can carry new versions of plasma torpedoes. The new trait X-Ship gives those ships powerful advantages. Of course, there are rules for X-ships. There are seven new scenarios. One scenario is based on a story that appeared in a \u003ci\u003eCaptain's Log\u003c\/i\u003e; we added it to this book. Finally, there is a consolidated index to all three books.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003e\u003ci\u003eReinforcements One\u003c\/i\u003e\u003c\/b\u003e has all the rules and information you need to play the game when combined with \u003cb\u003e\u003ci\u003eBook 1.2\u003c\/i\u003e\u003c\/b\u003e and \u003cb\u003e\u003ci\u003eBook Two\u003c\/i\u003e\u003c\/b\u003e. 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