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Sean Borgstrom\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":53073466851609,"sku":"tsh1787936769213","price":6.21,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0941\/7054\/6457\/files\/in-nomine-ethereal-players-guide_1.jpg?v=1787936775"},{"product_id":"pyramid-331-monster-hunters","title":"Pyramid #3\/31: Monster Hunters","description":"\u003ch3\u003e\u003cstrong\u003eMonster Killers Versus Killer Monsters!\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eIf you're all out of bubblegum, maybe it's time to kick some monster's aspirations. This month's \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – is dedicated to the denizens of darkness and those who defeat them . . . especially the champions of \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Monster Hunters\u003c\/em\u003e\u003c\/strong\u003e! This issue's creature features include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Last Stand on Mason Drive,\" an adventure for \u003cstrong\u003e\u003cem\u003eMonster Hunters\u003c\/em\u003e\u003c\/strong\u003e that pits the heroes versus bad guys \u003cem\u003eand\u003c\/em\u003e good guys! Written by Matt Riggsby (author of \u003cstrong\u003e\u003cem\u003eGURPS Dungeon Fantasy 8: Treasure Tables\u003c\/em\u003e\u003c\/strong\u003e and others), this tale includes stunning maps of the innocent-seeming site and the lair hidden underneath.\u003c\/li\u003e\n\u003cli\u003e\"Monster Hunter Firepower at the Movies,\" about the real-world weapons used in your favorite fearsome flicks. Written by Hans-Christian Vortisch (co-author of \u003cstrong\u003e\u003cem\u003eGURPS High-Tech\u003c\/em\u003e\u003c\/strong\u003e), this article includes full \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats for more than 20 new weapons!\u003c\/li\u003e\n\u003cli\u003e\"The Horror Out of Dreams,\" this month's Eidetic Memory offering from \u003cem\u003e\u003cstrong\u003eGURPS\u003c\/strong\u003e Fourth Edition\u003c\/em\u003e co-author David Pulver. 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Kenneth Peters (co-author of \u003cstrong\u003e\u003cem\u003eGURPS Ultra-Tech\u003c\/em\u003e\u003c\/strong\u003e) uses \u003cstrong\u003e\u003cem\u003eGURPS Low-Tech\u003c\/em\u003e\u003c\/strong\u003e and its companions to make the era come alive . . . and debunk myths at the same time. It also includes \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats for nine \"new\" Roman vehicles.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis \u003cem\u003ePyramid\u003c\/em\u003e also presents Steven Marsh's Random Thought Table, the classic mirth of Murphy's Rules, and Odds and Ends we crammed into the creative catapult. Let the candle of inspiration burn overhead!\u003c\/p\u003e\n\u003cp\u003eVisit the official web page for more info, resources, product support, and links.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e David L. Pulver \/ Kenneth Peters \/ Matt Riggsby \/ Steven Marsh \/ Thomas Weigel \/ Douglas H. 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These 17 ready-to-use \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e abilities are great for any moderate- to high-powered gaming, and especially well-suited for \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eDungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e campaigns!\u003c\/li\u003e\n\u003cli\u003e\"The Sin Eaters,\" a group of unusual but useful clerics suitable for any fantasy setting. Their secret history compels them to take on burdens others dare not touch . . .\u003c\/li\u003e\n\u003cli\u003e\"Warehouse XXIII: Three Holy Artifacts,\" detailing spiritually charged objects that can bestow mighty powers – including the power to cheat death itself!\u003c\/li\u003e\n\u003cli\u003e\"Templars: The Fighting Priests,\" a look at the structure of a once-feared historical order, with \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e details on translating that organization into other settings and times.\u003c\/li\u003e\n\u003cli\u003e\"The Tricks of the Shaman,\" a description of the real-world techniques used by those claiming to contact the spirit world. How do you give customers their money's worth when dealing with the invisible?\u003c\/li\u003e\n\u003cli\u003e\"Sanctuary and Right of Clergy,\" an examination of two of the most popular clerical perks enjoyed by \u003cem\u003enon\u003c\/em\u003e-clergy in medieval times . . . with ideas of how to use them elsewhere and elsewhen (including alternate timelines of the \u003cem\u003e\u003cstrong\u003e Infinite Worlds\u003c\/strong\u003e\u003c\/em\u003e setting)!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eYou can have faith that \u003cem\u003ePyramid\u003c\/em\u003e also has our standard rituals of fun – an organization system for tracking clerical obligations, Murphy's Rules with Greg Hyland, Steven Marsh's Random Thought Table, plus other odds and ends. For those heroes who believe in the hereafter, this issue has what they're here after!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Steven Marsh \/ Alan Leddon \/ Graeme Davis \/ Antoni Ten Monros \/ J. 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This \u003cstrong\u003e\u003cem\u003eDungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e template is calm when looking at the barrel of a gun . . . mostly because he's the one holding it!\u003c\/li\u003e\n\u003cli\u003e\"The Horrific Dungeon,\" this month's Eidetic Memory offering from \u003cem\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGURPS\u003c\/strong\u003e Fourth Edition\u003c\/em\u003e co-author David Pulver. Look no further to give the creepy-crawlies to dungeon-crawlers!\u003c\/li\u003e\n\u003cli\u003e\"Powering Up: Imbuements,\" describing how to more fully bring \u003cstrong\u003e\u003cem\u003eGURPS Power-Ups 1: Imbuements\u003c\/em\u003e\u003c\/strong\u003e into a \u003cstrong\u003e\u003cem\u003eDungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e campaign. If you're looking for more power, \u003cem\u003ehere's\u003c\/em\u003e a bright idea!\u003c\/li\u003e\n\u003cli\u003e\"Historically Rich Dungeons,\" a systemless look at how to make any dungeon crawl a trip through time.\u003c\/li\u003e\n\u003cli\u003e\"All Charged Up Over Magic Items,\" another offering from \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e guru Sean Punch. This short piece will have you creating limited-use magic items in no time.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis \u003cem\u003ePyramid\u003c\/em\u003e also presents Steven Marsh's Random Thought Table, a Murphy's Rules that will drive the \u003cem\u003eghouls\u003c\/em\u003e crazy, and more. Pick up this issue and take home the best loot around!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Sean Punch \/ David L. Pulver \/ Matt Riggsby \/ Steven Marsh \/ Antoni Ten Monros \/ W.A. Frick \/ J. 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This issue includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Mecha Operations,\" which expands and tweaks the \u003cstrong\u003e\u003cem\u003eGURPS Spaceships\u003c\/em\u003e\u003c\/strong\u003e rules to better facilitate robotic romps. Written by \u003cstrong\u003e\u003cem\u003eGURPS Ultra-Tech\u003c\/em\u003e\u003c\/strong\u003e co-author Kenneth Peters, this article includes \u003cstrong\u003e\u003cem\u003eSpaceships\u003c\/em\u003e\u003c\/strong\u003e stats for three brilliant bots.\u003c\/li\u003e\n\u003cli\u003e\"The Arsenal of Mageocracy,\" a port of fantastic creations (complete with map). Scribed by the sage Matt Riggsby (\u003cstrong\u003e\u003cem\u003eGURPS Fantasy-Tech 1: The Edge of Reality\u003c\/em\u003e\u003c\/strong\u003e), this feature includes \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e info for 10 of its creations.\u003c\/li\u003e\n\u003cli\u003e\"Hot Rides!\" – this month's Eidetic Memory offering from \u003cem\u003e\u003cstrong data-mce-fragment=\"1\"\u003eGURPS\u003c\/strong\u003e Fourth Edition\u003c\/em\u003e co-author David Pulver. Get there in style with \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e vehicle stats for eight of the most amazing (and expensive) modern sports cars.\u003c\/li\u003e\n\u003cli\u003e\"Things Fall Apart,\" offering guidelines for how to incorporate transportation trouble into any era. Whether your gaming table likes puzzle-solving or tactical troubleshooting, you're sure to find tips here to make them fear the \"check engine\" light.\u003c\/li\u003e\n\u003cli\u003e\"Spirited Rides,\" which gives adventure possibilities for three haunted vehicles (with \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats). What was the ghost-ship's bargain? Can the heroes keep the trouble-solving truck appeased?\u003c\/li\u003e\n\u003cli\u003e\"The Between-Space,\" an impossible systemless \"vehicle\" for any era, to serve as transport, destination, and plot point. When we say \"it's a bargain,\" that's more threat than exclamation . . .\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis \u003cem\u003ePyramid\u003c\/em\u003e also includes the latest Random Thought Table delivered from Steven Marsh's garage, a Murphy's Rules that loads up the trunk, and more. With this month's \u003cem\u003ePyramid\u003c\/em\u003e, getting there is \u003cem\u003eall\u003c\/em\u003e the fun!\u003c\/p\u003e\n\u003cp\u003eVisit the official web page for more info, resources, product support, and links.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e David L. Pulver \/ Kenneth Peters \/ Matt Riggsby \/ Steven Marsh \/ Alan Leddon \/ J. Edward Tremlett \/ Jason Brick\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":53073467572505,"sku":"ldc1787936794068","price":6.66,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0941\/7054\/6457\/files\/pyramid-340-vehicles_1.png?v=1787936800"},{"product_id":"pyramid-343-thaumatology-iii","title":"Pyramid #3\/43: Thaumatology III","description":"\u003ch3\u003e\u003cstrong\u003eThe Magic Is Back!\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003eAre you looking for more magic at the gaming table? This month's \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – is there for all your eye-of-newt needs. This month we visit the topic of Thaumatology for the third time, with more magical alternates and tweaks to add that \u003cem\u003espark\u003c\/em\u003e back into your life. This issue's mana-marinated morsels include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Adelphos Dionysos,\" a school of magic that follows the form of \u003cstrong\u003e\u003cem\u003eGURPS Thaumatology: Magical Styles\u003c\/em\u003e\u003c\/strong\u003e. Written by \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e giant Sean Punch, this style draws on the power of wine to give its practitioners power sublime!\u003c\/li\u003e\n\u003cli\u003e\"Cultists of the Elder Gods,\" a look at the followers of everyone's favorite \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Dungeon Fantasy\u003c\/em\u003e\u003c\/strong\u003e freaks. These clerics are quick to prove that madness is a state of mind!\u003c\/li\u003e\n\u003cli\u003e\"Bottled Magic,\" an expansion of the Ritual Path magic options from \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Monster Hunters\u003c\/em\u003e\u003c\/strong\u003e. With rules for potions, salves, and more, you won't think over these new options; you'll \u003cem\u003edrink\u003c\/em\u003e over them!\u003c\/li\u003e\n\u003cli\u003e\"Ghoul Magic,\" this month's Eidetic Memory offering from \u003cem\u003e\u003cstrong\u003eGURPS\u003c\/strong\u003e Fourth Edition\u003c\/em\u003e co-author David Pulver. Discover the \u003cstrong\u003e\u003cem\u003eGURPS Thaumatology\u003c\/em\u003e\u003c\/strong\u003e rituals that will let you slake your appetite . . . by giving you a \u003cem\u003enew\u003c\/em\u003e appetite!\u003c\/li\u003e\n\u003cli\u003e\"The Missioners,\" a systemless group of mortal minds hoping to bring magic back into the world – no matter the cost.\u003c\/li\u003e\n\u003cli\u003e\"Magic as Technological Progress,\" a different way of looking at the core \u003cstrong\u003e\u003cem\u003eGURPS Magic\u003c\/em\u003e\u003c\/strong\u003e system. It's like tech levels . . . for spells!\u003c\/li\u003e\n\u003cli\u003e\"Real Weird Books,\" a primer on the perfect starting points for introducing actual arcane lore into any gaming situation.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis \u003cem\u003ePyramid\u003c\/em\u003e also presents a mystifyingly mundane Murphy's Rules with Greg Hyland, plus Steven Marsh's crackling-fun Random Thought Table. When it comes to \u003cem\u003ePyramid\u003c\/em\u003e issues devoted to magic, the third time's the charm!\u003c\/p\u003e\n\u003cp\u003eVisit the official web page for more info, resources, product support, and links.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Sean Punch \/ David L. Pulver \/ Christopher R. Rice \/ Steven Marsh \/ Antoni Ten Monros \/ David Lichtenstein \/ J. 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This issue includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Infinite Teleportation,\" a slew of new abilities presented by Jason \"PK\" Levine for mental masters using the \u003cstrong\u003e\u003cem\u003eGURPS Psionic Powers\u003c\/em\u003e\u003c\/strong\u003e system. Although there are a few tricks specific to the \u003cstrong\u003e\u003cem\u003eInfinite Worlds\u003c\/em\u003e\u003c\/strong\u003e, many of these abilities are useful anywhere – including the power to leave a teleport \"tunnel\" behind you, move preternaturally out of the way of projectiles, or translocate equipment into your hand from \u003cem\u003eany\u003c\/em\u003e distance!\u003c\/li\u003e\n\u003cli\u003e\"Roma Universalis,\" a strange setting where Romans use impossible ships to sail the solar system. All roads lead to Rome – even those traveled by Venusian warriors and Martian scientists!\u003c\/li\u003e\n\u003cli\u003e\"The Red Rockets' Glare,\" an alternate timeline where the Soviets were more successful in space exploration than the Americans. Red sky in morning foretells a great warning . . .\u003c\/li\u003e\n\u003cli\u003e\"Cyberme,\" a near-future world where impossible anime tropes collide with gritty cyberpunk realities, creating a \u003cem\u003estrange\u003c\/em\u003e society. It includes \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e rules for Cyberme battlesuits, vampires, and cat people!\u003c\/li\u003e\n\u003cli\u003e\"More Hell Parallels,\" a sampling of four places where folks are \u003cem\u003edying\u003c\/em\u003e to escape! Written by Stephen Dedman (\u003cstrong\u003e\u003cem\u003eGURPS Dinosaurs\u003c\/em\u003e\u003c\/strong\u003e), this collection includes zombies, super-fast mutants, and post-apocalyptic punks.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIn addition, this jam-packed \u003cem\u003ePyramid\u003c\/em\u003e also has the usual crossworld contributions – Murphy's Rules with Greg Hyland, Steven Marsh's Random Thought Table, and other Odds and Ends. With this issue, there's no time like the present to plan the future!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Jason Levine \/ Steven Marsh \/ Mark Gellis \/ Ken Spencer \/ J. 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This month's futuristic features are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Transhuman Action,\" a full set of guidelines for combining the fast-paced \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Action\u003c\/em\u003e\u003c\/strong\u003e rules with \u003cstrong\u003e\u003cem\u003eTranshuman Space\u003c\/em\u003e\u003c\/strong\u003e. Written by \u003cstrong\u003e\u003cem\u003eTranshuman Space\u003c\/em\u003e\u003c\/strong\u003e Line Editor Phil Masters, this meaty article includes information on converting existing \u003cstrong\u003e\u003cem\u003eGURPS Action\u003c\/em\u003e\u003c\/strong\u003e templates and material, five new lenses, and information on how to convert the heroes from \u003cstrong\u003e\u003cem\u003eTranshuman Space: Personnel Files 4 – Martingale Security\u003c\/em\u003e\u003c\/strong\u003e into a full \"Transhuman Action\" campaign!\u003c\/li\u003e\n\u003cli\u003e\"42 Fedorov Road,\" a near-future apartment complex that can be used as an adventure backdrop or a base of operations for near-future natives. Written by \u003cstrong\u003e\u003cem\u003eTranshuman Space\u003c\/em\u003e\u003c\/strong\u003e architect David Pulver, this brief includes information on the building, its history (including maps), and its half-dozen residents.\u003c\/li\u003e\n\u003cli\u003e\"Dark Places of Earth,\" a guide to five of 2100's most horrific hotspots, with adventure possibilities for each. Learn the secrets of the Torture Garden or the Proving Ground – if you dare.\u003c\/li\u003e\n\u003cli\u003e\"Inhuman Space,\" an essay by \u003cstrong\u003e\u003cem\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e scribe William H. Stoddard that looks at the world of \u003cstrong\u003e\u003cem\u003eTranshuman Space\u003c\/em\u003e\u003c\/strong\u003e through the prism of Lovecraftian darkness. Horror from beyond the void never seemed so \u003cem\u003eclose\u003c\/em\u003e . . .\u003c\/li\u003e\n\u003cli\u003e\"Big Media Memetics,\" a set of optional rules for memes and memetic campaigns. 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Our ghostly grimoire includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Magical Tradecraft,\" an expansion of the Ritual Path magic system found in \u003cstrong\u003e\u003cem\u003eGURPS Monster Hunters 1: Champions\u003c\/em\u003e\u003c\/strong\u003e. Use these new rituals and elixirs to aid sneaky snoops and obscured assassins.\u003c\/li\u003e\n\u003cli\u003e\"The Way of the Keepers,\" a new magical style that utilizes \u003cstrong\u003e\u003cem\u003eGURPS Thaumatology: Magical Styles\u003c\/em\u003e\u003c\/strong\u003e and focuses on suppressing the secret of magical knowledge.\u003c\/li\u003e\n\u003cli\u003e\"The Street Sign of the Four,\" a neighborhood of modern-day mages (complete with \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e stats) that will do anything to guard their terrible secret.\u003c\/li\u003e\n\u003cli\u003e\"Bibliomancy,\" this month's installment of David L. 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This issue includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Console Cowboys and Cyberspace Kung Fu,\" new rules for cinematic hacking that build on the foundation of \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Action\u003c\/em\u003e\u003c\/strong\u003e to deliver high-octane electronic exploits. The article includes pre-built cyberdecks (with rules to design your own), a dozen programs to assist netrunners, and a full system to tie them all together. Although designed with cyberpunk in mind, these rules are also excellent to represent modern-day cinematic hacking.\u003c\/li\u003e\n\u003cli\u003e\"Down in the Mall,\" a way to generate random cyberpunk shopping centers with the roll of a few dice. 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There's no uncommon crime in enjoying \u003cem\u003eSpace Gamer\u003c\/em\u003e #70 (cover date July\/August 1984) and its treasures of yesteryear; it's just common sense!\u003c\/p\u003e\n\u003cp\u003eIn addition to the regular game reviews, news, and letters, this issue features a complete adventure: \"One from the H.A.R.T.\" This generic superhero supplement (with stats for \u003cstrong\u003e\u003cem\u003eChampions\u003c\/em\u003e\u003c\/strong\u003e) starts with a warehouse of weapons and hopefully \u003cem\u003edoesn't\u003c\/em\u003e end with a bang . . .\u003c\/p\u003e\n\u003cp\u003eThis issue also includes an in-depth discussion of computer text adventures (including a version of the age-old debate: \"Are they art?\"); more options for creating civilian characters in \u003cstrong\u003e\u003cem\u003eTraveller\u003c\/em\u003e\u003c\/strong\u003e; an in-depth review of the \u003cstrong\u003e\u003cem\u003eMarvel Super Heroes\u003c\/em\u003e\u003c\/strong\u003e RPG; and more.\u003c\/p\u003e\n\u003cp\u003eWhether you're a fan of old-school gaming or a historian of our hobby, each issue of \u003cem data-mce-fragment=\"1\"\u003eSpace Gamer\u003c\/em\u003e is the perfect passport to the past!\u003c\/p\u003e\n\u003cp\u003eVisit the official web page for more info, resources, product support, and links.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Steve Jackson \/ Daniel M. 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Now Uncle Albert proudly presents his newest, largest, most up-to-date catalog of items for the discriminating duellist! Here, grouped into four easy-to-find categories – Offense, Defense, Accessories, and Personal Items – are the ram plates, radios, radar, flamethrowers, fireproof armor, targeting scopes, tank guns, and other old favorites that have achieved international popularity. And wait till you see our \u003cem\u003enew\u003c\/em\u003e research breakthroughs, scattered throughout the catalog! They're all fully tested – and \u003cem\u003eguaranteed\u003c\/em\u003e!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eImportant Note:\u003c\/strong\u003e Uncle Albert wishes every civic-minded duellist to observe local weapon and duelling laws when purchasing and using any of this equipment. 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