{"product_id":"pyramid-321-cyberpunk","title":"Pyramid #3\/21: Cyberpunk","description":"\u003cp\u003eWhere the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, \u003cem data-mce-fragment=\"1\"\u003ePyramid\u003c\/em\u003e – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\"Console Cowboys and Cyberspace Kung Fu,\" new rules for cinematic hacking that build on the foundation of \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS Action\u003c\/em\u003e\u003c\/strong\u003e to deliver high-octane electronic exploits. The article includes pre-built cyberdecks (with rules to design your own), a dozen programs to assist netrunners, and a full system to tie them all together. Although designed with cyberpunk in mind, these rules are also excellent to represent modern-day cinematic hacking.\u003c\/li\u003e\n\u003cli\u003e\"Down in the Mall,\" a way to generate random cyberpunk shopping centers with the roll of a few dice. Written by Matt Riggsby, author of \u003cstrong\u003e\u003cem\u003eGURPS Dungeon Fantasy 8: Treasure Tables\u003c\/em\u003e\u003c\/strong\u003e, this article uses the techniques from that volume to generate quick spending spots.\u003c\/li\u003e\n\u003cli\u003e\"The Treasure of Joni Monorail,\" a cyberpunk adventure suitable for any near-future system or setting. A musical martyr's enigmatic message from the grave sends the heroes out of the safety of the city and into the unknown – the grittier no-man's land between metropolises where even the corporations' powers are unsure.\u003c\/li\u003e\n\u003cli\u003e\"The Voices in My Head,\" a collection of new \u003cstrong\u003e\u003cem\u003eGURPS Ultra-Tech\u003c\/em\u003e\u003c\/strong\u003e chips that can provide the encouragement, motivation, and assistance needed to keep you cool amid a chaotic chrome culture.\u003c\/li\u003e\n\u003cli\u003e\"Keeping It Real,\" an examination of how to maintain realism while permitting toned-down versions of cinematic \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eGURPS\u003c\/em\u003e\u003c\/strong\u003e advantages and disadvantages. No, you can't take Danger Sense or Hard to Kill in a realistic game – but you can get \u003cem\u003eclose.\u003c\/em\u003e Although written with an eye toward cyberpunk, this article is an excellent resource for groups who love realism but want to keep character-creation options as open as possible.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIn addition, this \u003cem\u003ePyramid\u003c\/em\u003e includes an \"Action Cyberdeck\" prop designed to aid the new netrunning rules presented in this issue, plus the usual futuristic features – Murphy's Rules with Greg Hyland; Steven Marsh's Random Thought Table; and other Odds and Ends. Buy this issue today, before the megacorps decide you shouldn't have it!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Matt Riggsby \/ Steven Marsh \/ Ken Spencer \/ Paul Blackwell \/ W.A. Frick \/ J. Edward Tremlett\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":53073467900185,"sku":"ygn1787936802924","price":6.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0941\/7054\/6457\/files\/pyramid-321-cyberpunk_1.png?v=1787936808","url":"https:\/\/www.oliveandbrook.shop\/products\/pyramid-321-cyberpunk","provider":"My Store","version":"1.0","type":"link"}